An open Steam.

We're building an open-source alternative to platforms like Steam and Epic Games, enabling anyone to have full control over their gaming.

Our mission

We aim to build a "Steam-like experience for DRM-free games". One of the major sticking points of DRM games, and why platforms like Steam have done so well, is that they provide awesome features like worldwide play-together, social features, and useful overlays and tools. We aim to replicate this for any game.

Don't get us wrong, we don't think Steam or Valve is bad. They are unusually consumer-friendly, and provide a great service. They will always have a place, providing a marketplace for DRM games. Drop aims to be the alternative.

The Numbers


Lines of code
10k
Individual open-source projects
>0
Docker pulls
0.0k
Contributors
>0

Meet the developers

Who's behind Drop?

Drop OSS was started by privacy and FOSS advocates who know a little code.

Drop OSS was started, mostly on a whim, in response to frustrations with the controlled nature of DRM games, and the missing comforts of DRM-free games. Since then, we've put together a small circle of dedicated maintainers and contributors to develop Drop and all its amazing features.

If you know a little code, you can help out! We heavily encourage contributions, especially if you're passionate about the project and enjoy writing code. We use a variety of stacks across the various projects we maintain, but we predominantly use Vue, Rust, and Typescript.

The team


    Frequently asked questions

    Your questions answered.
    Do you intend to replace Steam?
    No. Drop is not a replacement for Steam, in the sense that we will ever offer a marketplace for developers to sell games. Drop can replace Steam for an individual, if they only played DRM-free games that they bought from outside of Steam (like GOG).
    Will Drop ever cost money or require a subscription?
    We believe in paying for services, not code. All our projects are and always will be open source (AGPLv3), and we endeavour to allow users to self-host as much of it as possible. Where that is not possible, we may launch a subscription service - likely as a feature for multiplayer, to play between self-hosted Drop instances. Naturally, this service will also be available to self-host.
    Is Drop legal?
    Yes. Officially, Drop is only for DRM-free games, like the ones you purchase from GOG or download from itch.io, and that you have a license to redistribute. We cannot control whether you use Drop with cracked, pirated, or DRM-bypassed games or not, and do not condone the use of torrenting and automation software to automatically download games.
    How can I support Drop or get involved?
    Thank you for helping us out! If you're looking to contribute code, check out our developer contributing guide. If you're looking to contribute financially, you can join our OpenCollective, or click on individual contributors above and add to their personal pockets.